Article

Serious games are games designed with a purpose beyond pure entertainment. While they may look and feel like traditional video games, their primary goals are often to teach users new skills, improve knowledge, or encourage behaviour changes that can be transferred into real-world settings (1). Well-designed serious games are challenging and fun, while simultaneously incorporating these features (1).
In the context of respiratory diseases, serious games often take a multifaceted approach. They may combine disease education, training of technical skills (such as inhaler use or spirometry), behaviour change strategies, and self-monitoring to support long-term disease management. By embedding these elements into an engaging and interactive experience, serious games aim to make learning both effective and enjoyable.
Why Serious Games?
Serious games are increasingly being explored in healthcare to address gaps where traditional interventions fall short. This is particularly relevant in asthma care. Even with the standard pharmacological treatments, asthma patients still often have poor symptom control and frequent exacerbations (2). Studies have consistently shown that asthma education improves disease management and reduces emergency department visits and hospitalizations (1). Despite this, attendance and engagement at conventional asthma education programs remains low (1, 2).
Children present a unique challenge. In preschool-aged children (2–5 years old), there is a significant gap in normative respiratory data, including reference values for lung function (3, 4) because without the ability to measure, the data is not available. Much of the data currently used in this age group is extrapolated from older children or infants, which may limit accuracy and clinical usefulness (3). Frequent asthma exacerbations are common, and an estimated 40–55% of children with asthma are considered uncontrolled (5, 6). At the same time, self-monitoring of peak expiratory flow (PEF), a lung function measure, can improve medication adherence and decrease exacerbations, but adherence to PEF monitoring is difficult to achieve in pediatric populations (7–10). On the other hand, patients report a positive outlook on the efficiency, convenience, and control of their care with home monitoring (11, 12).
Serious games aimed at educating children about asthma and respiratory health may help bridge this gap. By presenting information in a playful, age-appropriate format, these games can motivate children to engage with concepts that might otherwise feel abstract or intimidating. Coupling with respiratory monitoring adds another dimension to self-care in this group, aligning objective metrics with management and education goals.
Serious Games and Respiratory Monitoring
Regarding respiratory health, serious games are being explored as tools to support respiratory monitoring and skill acquisition. In a study involving children and adults with cystic fibrosis (CF), unsupervised home spirometry was generally viewed as interesting and favourable by users (11). While portable spirometry measures may lack the absolute precision of institutional-clinical-grade spirometry, measures still highly correlate with hospital measurements and patients are willing and able to engage with home-based monitoring, highlighting the potential for improved training tools and feedback mechanisms (11–13). The true value lies in longitudinal tracking, identifying a personal baseline, and detecting clinically relevant intra-patient deviations from that baseline.
Adherence to PEF monitoring in pediatric populations is typically low but gaming programs have been seen to improve motivation and increase adherence to exercise programs with promising results in asthma (2). In combination with the increase in medication adherence when self-monitoring PEF, gamifying asthma management—by turning measurements into part of a game or challenge—may help sustain engagement and improve long-term adherence.
Some studies have demonstrated that serious games can motivate children to adhere to asthma medications and a pilot study also suggests that these games are acceptable and feasible for pediatric use, although further development and validation are needed (6, 14). Importantly, cooperation during spirometry tasks embedded within serious games has been encouraging, with successful spirometry achieved in approximately 70% of children (3).
A review of serious games in asthma education suggested that their effectiveness may be enhanced when delivered as mobile applications (1). Mobile platforms allow for greater accessibility, flexibility, and integration into daily routines. The review also emphasized that serious games should move beyond simple information delivery and instead focus on simulating real-world scenarios or training behaviours that promote meaningful behaviour change (1).
Do Serious Games Work?
The growing body of evidence suggests that serious games can be effective tools in pediatric respiratory care, particularly when they are thoughtfully designed and tailored to their target audience.
SPARKY is a serious game developed to train spirometry in children who are naïve to the procedure, supporting diagnosis and enabling continued monitoring. The goal of SPARKY is to teach children how to perform the spirometry manoeuvres correctly by integrating the technique into an interactive and engaging game environment and then keeping them engaged to support continued monitoring to better manage asthma control and medication adherence. By focusing on skill acquisition through play, SPARKY illustrates how serious games can transform a technically challenging medical task into a child-friendly experience and give healthcare workers and parents monitoring tools to improve outcomes for a previously undertreated age group.
Looking Ahead
While serious games are not a replacement for traditional medical care, they represent a promising complementary approach—especially in pediatric populations where engagement, motivation, and adherence are ongoing challenges. As mobile technology advances and evidence continues to grow, serious games may play an increasingly important role in respiratory education, monitoring, and self-management.
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